Top 10k strings from Dragonsbane (1983)(Quicksilva).z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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3 i$="You do not have that.": 3 M$(MONS,ct)= 3 M$(MONS,ca)= 2 m$(mons,ca)= 2 food=food+ 2 car=car+u: 2 W$(READY,ct)= 2 M$(MONS,u)= 2 I$="The "+M$(MONS, 2 I$="Enter code of object": 2 FOOD=FOOD+ 2 A$(ROOM,cb)= 2 A$(ROOM,ca)= 2 23627+256* 2 (STAR/256))": 2 "23607",-u+ 2 "23606",t: 1 x|<<<B<|<B~ 1 xBB<<B<|BB~ 1 w$(ready,ca)+ 1 w$(pr,u),cb)= 1 w$(l,pr)>"<" 1 w$(l,pr)<"2" 1 w$(gh,pr)= 1 room));room: 1 q$="I"))+("ny" 1 pr)-u)+"?": 1 pr))+M$(F, 1 pr))+"flee ?": 1 pr))+" (y/n) ?": 1 pp=pos/((u 1 pos=u)+(87 1 pos=u)+(83 1 pos=u)+(78 1 pos=u)+(69 1 pos=pr)+(87 1 pos=pr)+(83 1 pos=pr)+(78 1 pos=pr)+(69 1 pos=ct)+(87 1 pos=ct)+(83 1 pos=ct)+(78 1 pos=ct)+(69 1 p(l-pr)=t: 1 m$(mons,pr)>bto*.8 1 m$(mons,pr) 1 long winding passagelong narrow corridorgloomy dank dungeon fetid dark dungeon vast echoing hall low,dark hallway long low kitchen tiny stuffy larder torture chamber 1 l+pr=ready 1 i$=s$(qf,3 1 i$=i$+("n" 1 i$=i$+("a" 1 i$=("Dead " 1 i$="you wish to take": 1 i$="you wish to pick up": 1 i$="you wish to eat (0-"+ 1 i$="you wish to drop.": 1 i$="weak now.": 1 i$="trade !": 1 i$="to trade ?": 1 i$="to pick up !": 1 i$="to free the princess.": 1 i$="relatively easily.": 1 i$="is not here.": 1 i$="is "+s$( 1 i$="into another room.": 1 i$="has cost you dear !": 1 i$="darkness, and emerge": 1 i$="anything else ? (y/n)": 1 i$="Your insatiable appetite": 1 i$="You killed the monster": 1 i$="You have picked up the ": 1 i$="You have nothing to": 1 i$="You have fallen down it": 1 i$="You crawl through the": 1 i$="You are carrying ": 1 i$="There's nothing more": 1 i$="Enter no. of food units": 1 i$="Are you sure you want": 1 i$="A "+r$( 1 i$=" *** You are dead ***": 1 food+" units of food.": 1 f+":"+w$(f, 1 f+" R. "+W$(F, 1 e$(f+pr+u): 1 bto=bsk+ben+bst: 1 b$(f,pr))+(pr 1 a$(u,ca)="(" 1 a$(room,ca)= 1 a$(room,ca): 1 a$(room,ca) 1 X$(U),X$(PR),X$(PR+U): 1 W$(READY,ct) 1 W$(READY, 1 W$(PR,u)=M$( 1 W$(PR,PR)< 1 W$(ORW,pr)= 1 W$(O,pr)="2" 1 W$(L,pr)="d": 1 W$(L,pr)="<": 1 W$(L+pr,u)=" 1 W$(L+pr,pr)= 1 W$(F,u)=ROOM 1 W$(F,pr)=t 1 W$(F,pr)="<" 1 V$(ROOM)=" 1 TO=ST+SK+EN: 1 Suit of Armour 1 Strength Potion I 1 Strength Elixir t 1 Skill Potion U 1 Skill Elixir 1 Short Spear 1 ST=ST+L*te: 1 SK=SK*1.01 1 READY=READY: 1 QUICKSILVA 1 Pair of Dragonsb 1 Pair of Dragons 1 P(L-pr)=u: 1 OROOM=ROOM 1 O=O+(W$(F,u)= 1 Morning Star 1 Magic Arrow 1 MONS=N$(F) 1 M$(MONS,pr) 1 M Preston"'' 1 Looking Glass 1 Large Bird 1 J$(F*PR-U): 1 Insurance Policyq 1 Insurance Policy 1 I$=s$(qf,3 1 I$=I$+S$(QR, 1 I$="want to trade for food": 1 I$="stay. R U N !": 1 I$="is "+s$( 1 I$="followed you !": 1 I$="but you are weak and": 1 I$="and are severely wounded": 1 I$="advised to rest and eat.": 1 I$="Your weapons are:-": 1 I$="You've been badly beaten": 1 I$="You would be insane to": 1 I$="You need both keys": 1 I$="You have no food": 1 I$="You do not have a": 1 I$="You can't carry any more": 1 I$="You already have that.": 1 I$="What princess ?": 1 I$="Warning:you are very": 1 I$="There is a trap-door": 1 I$="Then press ENTER": 1 I$="The room contains:-": 1 I$="The monster is slain": 1 I$="The monster has": 1 I$="The "+W$(L,9 1 I$="Potions you have are:-": 1 I$="Enter new weapon code": 1 I$="Enter code of potion": 1 I$="Enter code of object you": 1 I$="Do you wish to pick up": 1 I$=" nothing !": 1 I$=" Change ready weapon ?": 1 I$=" Take a potion ?": 1 I$=" Please wait, program initialising": 1 Hideous Ogre 1 H$(F)=MONS 1 FOOD=FOOD-l: 1 FOOD=FOOD-L: 1 F+":"+W$(F, 1 F+" "+W$(F+pr, 1 Endurance Potiont 1 Endurance Elixir> 1 EN=EN+L*te: 1 Dragonlord 1 Dark Knight { 1 DRAGONSBANE 1 DDBBBFBBBF@ 1 DBBBBb@BBb@ 1 D$="8")+(4 1 D$="7")+(.5 1 D$="6")+(2 1 Chained Maiden 1 Chain Mace 1 Broadsword 1 Bow and Arrow 1 Black Knight 1 Beheaded Man \ 1 Battle Axe 1 Bag of Gold 1 BTO=(BST+BEN+BSK)*(.8 1 BEN=BEN*1.2 1 BBB@BR<|BR| 1 BB<BB<BBBB= 1 A$(ROOM,f) 1 A$(ROOM,ca) 1 A$(OR,cb)= 1 A$(OR,ca)= 1 A$(MX1,ca)= 1 A!(D80 AB 1 >UEKVF6W':J+;,<L\l| 1 <B><D<>@B< 1 ;"Load an earlier game Y/N ?": 1 991XX\\Nn&' 1 5678HPFCELI 1 40 7 220Q 1 3-Headed Djinni] 1 21The room contains a 12There is a 1 (STAR/256)" 1 (M$(F,ca)= 1 ((obje-u)/PR)- 1 ((RE-u)/pr)-7))": 1 #t;"DO YOU WISH TO PLAY AGAIN (Y/N)": 1 "Your blow misses the","monster completely.","" 1 "You try a body blow,","but the monster checks","it before it lands." 1 "You strike the monster,","merely stunning it","momentarily." 1 "You strike the monster,","but merely knick its","skin." 1 "You strike the monster","a sharp blow, leaving it","slightly stunned." 1 "You strike the monster a","fearsome blow, wounding","it badly." 1 "You rain down blows","upon the beast's","beleaguered hide." 1 "You punish the monster","for its pitiful lack of","speed." 1 "You make a rush at the","monster, but it dodges","at the last moment." 1 "You inflict a severe","blow to the monster's","head." 1 "You have saved the princess","and have destroyed the power","of darkness. Your memory","will endure forever as the","most glorious dragonslayer of","all time." 1 "You counter the beast's","fierce blow, sending","the monster reeling." 1 "With a spine-chilling","howl, the monster knocks","you to the floor." 1 "With a powerful blow,","the monster knocks you","off your feet." 1 "Whining pitifully, the","monster tries to crawl","away." 1 "The monster thumps your","back, knocking the wind","from you." 1 "The monster strikes your","shoulder, causing a","sharp pain." 1 "The monster strikes you","a fierce blow in the","stomach." 1 "The monster slashes","your forehead, wounding","you badly." 1 "The monster cowers, as","you wound it mortally.","" 1 "The monster counters","your attack, sending","you reeling backwards." 1 "STAR-(256* 1 "ROOM/172*20": 1 "G"))+("n" 1 "Functions are :-","","P : Pick up an object","D : Drop an object","C : Change ready weapon","E : Eat some food","I : Inventory","L : Look","F : Free Princess","Q : Quit game (sym. sh.)","","H : Display this page","","Movement : Cursors" 1 "Enter code of option :","0) Return to game","1) Save game","2) Load another game","3) Restart","4) Quit program" 1 "Catching the monster","off guard, you wound","it deeply." 1 "A lightning drop-kick","knocks the monster","against the wall." 1 "A blow leaves you","momentarily stunned,","but you soon recover." 1 "7220"+L*te 1 "55136+(96*( 1 "5",u;"*** CONGRATULATIONS ***": 1 "48342",q: 1 "4560"+res*te+k: 1 "40","13","33","11","31" 1 "40","1","1","20","1","172","4","5","1","9","5","1","12","5","1","24","5","1","29","5","1","37","5","1","40","8","7","40","6","64","40","7","220" 1 "4",PR;">" 1 "4",PR;" ": 1 "3"+(e-u)*ct+n: 1 "255"-x,y: 1 "23606",T: 1 "23606",STAR- 1 "20",u),ca)= 1 "19",pr;U$(pr 1 "19",pr;"> ": 1 "17",u),cb)= 1 "17",pr)="<": 1 "154+32*ad": 1 "13";"R Rose"'' 1 "13";"P Hunt"'' 1 "13";"D More" 1 "11";" " 1 "(172-ROOM)/172*20": 1 "(",u),ca)= 1 "&",U),cb)= 1 sinister armoury banquet hall 1 frozen store-room foul smelling place musty cellar 1 dusty parlour 1 decaying courtyard 1 Dragon's Lair 1 22Prepare for battle ! 26You have been attacked 18bids you goodbye 1 20Would you like to 1 18obtain supplies 1 18Prepare to fight ! 1 17trade for food 1 17leaves the room 1 17Do you wish to 1 17Do you want to 1 14the monster 1 13unfriendly 1 13speak with 1 13benevolent 1 12the beast 1 11friendly 1 11You see a 1 10hostile 1 10contact 1 Please wait, program initialising